![]() ![]() On the other hand, for characters such as rogues and dual-wielding warriors that can do a weapon-based attack every second, the +5 weapon damage is worth roughly 70 attack power, making this a much more useful item. The crit rating is also quite nice, especially if there are multiple physical damage-dealers in the party. The hit rating on this item, however, applies to all shots, stings, and melee attacks. Because of this, the +5 weapon damage on this item is roughly equivalent to 30 attack power on a different item. ![]() Attack power or agility are better, as they apply to all shots and also increase pet damage. Though I recommend to spend mostly all on events for easier leveling up your units, getting more gold, and event currency for exchange as well. Edit 4/11/21 - there have been done significant changes to the game since this was written so I will be doing some major editing to this guide in. For now, its worth to spend Eterniums in Covert Ops, Side mission (frags), and Event. Edit 6/13/20 - Apparently some players are beginning to have issues accessing this file so I have made a few small changes and replaced the link sharing. Steady Shot can be roughly half of a hunter's damage, so weapon damage is not very useful to them. If that is done, relic stages or any other stage where I need to farm certain mats. It does not boost Arcane Shot, Steady Shot, Mongoose Bite, Wing Clip, stings, or traps. ![]() For a hunter, weapon damage boosts damage from Aimed Shot, Multi Shot, Auto Shot, Scatter Shot, Silencing Shot, Raptor Strike and normal melee attacks. Eternum v0.4 is now available for everyone Thank you all very much, and have fun I hope you like it Changelog: 1122+ new images 37+ new animations 9600+ new lines of code 27+ new music tracks 106+ new sound effects New outfit gallery in the BIOs Several render and code fixes Files ETERNUM - 0.4 - PC 3 GB ETERNUM - 0. Comment by KathuckaThis increases weapon damage. ![]()
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